StarCraft improved on its predecessor Warcraft II, which showcased two quite equivalent playable factions, by introducing asymmetry among the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-known 1996 SSI launch War Wind. The device varieties available https://rowanj1xtr.blogunok.com/30101900/starcraft-an-overview